Friday, March 20, 2009

Monday, March 16, 2009

Fun With a Twist: the Hula Hippos Game

Ranger is now a member of the preschool set. That's a pretty big milestone, but one that we are almost as proud of is being a budding member of the board gamer set. You see, Ranger sees us playing games pretty regularly and has recently taken a keen interest in joining in the fun. Luckily, Adrienne has been preparing for this very situation and has been stockpiling age appropriate games that she comes across in thrift stores for months (and we'll surely talk about some of them). With an eye towards his fascination, we also recently accepted some games from Gamewright to test with him.

One of those games was Hula Hippos.

Hula Hippos is a dexterity game that requires players to spin a wooden ring and then flick wooden hippo tokens in such a way that they wind up in the playing area inside the ring once it stops spinning. It is the American version of the German Habba game Maus nach Haus, which had the same mechanic but replaced the hippos with little wooden mouse tokens.

There's no real complexity to the game(s) beyond that. Line the tokens up around the edge of the playing area, each player takes a turn spinning the ring (something that my three and a half year old son can handle with the well balanced wooden ring) and then each player tries to flick the token into the playing area. Play continues until one player has successfully captured four hippos when the ring has stopped spinning. This may take a few turns around the table as some rounds go scoreless and others score one to a couple of points per spin.

I'll be straight with you. I really like this game.

It is simple enough that Ranger can start learning the basics of playing any game; learning to wait his turn, what a turn consists of, following the rules, setting up the game, etc. Part of the nice thing about Hula Hippos is that each turn is so short, lasting only as long as the ring spins, that we can take time to focus on all these parts of general game play.

Before we start a turn, we line up our hippo tokens and give Ranger all the time he needs to mimic us as he does the same (and that can take a little while with a preschooler). Then we try to take a practice flick of the tokens around the table. This gives Ranger a chance to see how to do it so that he can imitate us in learning this skill. Then whomever's turn it is to spin the ring, takes the turn and we do our best to judge our shots so that the ring stops around our tokens. If we're lucky, we have the opportunity to practice counting for the scoring round.

Even though this is a simple game, it isn't easy. It takes a bit of skill and luck to position the hippos such that they actually score points. Once (and only once), I was able flick a hippo hard enough that it knocked the ring from its rotation straight down around its hippo captive. Kids will definitely gain some dexterity skill over time while playing this game. There is a visceral thrill you get when actually capturing one of your herd and Ranger gets very excited when any player scores a point. Hula Hippos is fun enough that as soon as one game is over, we're generally setting up for a few more rounds.

So, if you want a simple game that is rewarding to play and takes a bit of skill to master, definitely give Hula Hippos a try. If you have younger players (recommended ages are for 5 and up), pick this up and try it out. As it has small pieces that could present a choking hazard, be careful playing it with these younger players, but a well supervised game shouldn't pose a problem.

What dexterity games do you like to play?

Monday, March 09, 2009

When the Walls Came Tumbling Down: Toys R Us Injures Mom, Then Acts Like It Doesn't Matter

When it comes to plastic safety and baby bottles, it's hard to find any resource that rivals Z Recommends. Even though their own child no longer used bottles, Jenni and Jeremiah McNichols dedicated countless hours to offering parents BPA information previously unreported, unconsolidated, and impossible to find (I know, I looked).

These consumer advocates changed the way many of us consider plastic use with our children and their often-cited BPA reports (and resulting consumer reaction) seem to be altering the behavior of giant corporations as 6 more major bottle manufacturers declare plans to phase out BPA offerings.

Well, the McNichols had a family trip to Toys R Us that changed all their lives. Jenni was seriously injured in a situation that should be safe. Then Toys R Us (local and corporate) gave her the run-around when it came to medical bills and health problems.

We rarely ever darken the door of our local Toys R Us, it's usually a zoo of unhappy parents and tantrum-throwing children. In our infrequent visits, I have expected the facilities to be safe for children and adults. It's horrifying to think that a person can be injured like Jenni and then given the run around. Instead of apology and concern for a family's well-being, Toys R Us added frustration and insult to Jenni's serious injury.

Please keep an eye out for safety hazards in public places and insistently report any you see to management to prevent incidents of this kind.

And watch your back in Toys R Us, apparently it's wrong to assume that a store catering to children would have higher standards of safety and maintenance.

Come Into My Parlor: Apples to Apples, Our Gateway Game

When we started getting really excited about lesser-known games, we would take them to some group events and watch them sit untouched. More familiar games like UNO, Scattergories, and Pictionary always took precedence. It was frustrating to play old standards when our new games offered something so different.

Then we struck upon a formula. We lobby passionately that one of our games be played first. Usually (mostly likely out of politeness) people will agree with one round even when they're alreay shuffling the well-worn Skipbo deck.

That first game then determines the course of the evening: Impress the crowd and your games will prevail. Lose the crowd and you might as well load the games back in the car.

In your average family reunion type crowd, your kick-off game must be simple to learn, fast to play, and have a pretty even playing field. The themes cannot be quickly brushed off as a geeky, macabre, malevolent, or obscure (you're saving all that for later).

Apples to Apples is one of our favorite inaugural games. I can already hear the protests that Apples to Apples IS a mainstream game, but it started selling in the small game shops. Then it grew to wider availability. Any way, it's a game outside the Parker Brother's canon, so you're probably introducing people to something new(er) to them.

It takes around a minute to explain and almost no time to set up (this makes it really to get out on the table first if you're trying to shanghai the crowd through speed). You set out a deck of green cards (adjectives) and red cards (nouns).

Each player is dealt a hand of 7 red cards which they conceal from other players.
The dealer then reveals the top green card.
Players then select and submit a red card that embodies the green card's characteristic.

The dealer chooses their favorite submission. The person submitting the chosen card wins the hand and keeps the green card until the end of the game. Everyone (everyone except the dealer) draws a new red card. The person to the dealer's left becomes the new dealer. Play continues until a player has won a certain number of hands (which varies with group size).

One of the great things about the game is the unpredictability of the dealer's selection. While I tend to like abstract connections, other player may be more literal or ironic. The ability to assess each dealer's preferences offers advantage in the game.

The change of dealer and comparison preference shakes things up a lot. Rarely does a single player dominate the entire game.

To speed the game, we play with the variation that the last person to submit a card is not allowed to compete in that hand. So, with a group of 6 players, only 4 cards would be accepted (neither the dealer nor the slowest player contribute). This keeps the overall pace brisk and adds the thrill of speed and movement to each play.

Apples to Apples can be found online and at most bricks and mortar retailers who carry games:
  • Recommended retail price is $26.99.
  • Ages: 12-Adult
  • 4 to 10 players
  • Competitive
  • Party game; family game
  • length of play (varies with group size): approximately 30 minutes