Tuesday, January 25, 2011

To Tell a Tale: Rory’s Story Cubes

We are a family in love with stories.

We tell them, we read them, and as this blog attests we often write them down and share them in some form or another with total strangers. Adrienne and I have been readers our whole lives. We even turned to stories, in the form of Barbara Lehman’s wonderfully illustrated but wordless books, to help Ranger learn to better express himself as he described the details of the quirky scenes in Lehman’s illustrations.

For the past year or so, as Ranger has passed from a toddler to a preschooler, he and I have begun to play “story games” to pass the time. While we’re waiting in line somewhere or when car trips are lasting longer than either of our patience, I’ll start asking Ranger semi-directed questions similar to what we’ve practiced with Lehman’s books to fill out the details of a free form story. I might ask, “Who is in the story?” or “What should our story be about?” and as Ranger fills in the details, we begin to explore these free form worlds that we create together. It has become such a part of our life, that Ranger will often interject into any long silence, “Let’s make up a story!”

It’s tremendously fun and puts our creativity through the paces. As I hadn’t done a lot of this sort of thing for a long time, I was rusty at first, but persistence has paid off. What was difficult and awkward at first, is now second nature to us both. We roll with any suggestion and seem to be able to incorporate most any idea into at least a semi-recognizable narrative.

This sort of thing was easier when I was younger. As a young geek child of the 70’s and 80’s, I came of age slinging polyhedral dice while playing role playing games ( or RPGs). My friends and I imagined adventures in underground lairs filled with traps and monsters, smashing cars into each other, going insane from viewing nameless horrors, and hiding out from “The Computer” during endless story telling sessions of Dungeons and Dragons, the Palladium Role Playing Game, Car Wars, Call of Cthulhu, and Paranoia. These “games” were exercises in imagination and storytelling more than winning some sterile objective. I think they helped my writing, encouraged my reading, exercised my imagination and generally improved my overall communication skills.

Ranger’s a little too young for these types of games but luckily there are other games and play activities that are springing up that we happen to really enjoy and that accentuate the story play in which we already engage. One of those play/game activities is Rory’s Story Cubes. Published by Gamewright, Rory’s Story Cubes are nine six sided dice that come in a sturdy magnetically fastened box. Each white dice has a unique black doodle or pictogram on each of its six faces. The pictograms include doodles of a water fountain, a turtle, a bumble bee, a bolt of lighting, a castle keep, fire, and a shooting star. If you do the math, there are 54 images across the die faces. That’s quite a lot of potential story inspiration when you consider all the possible combinations.

The simple idea of Rory’s Story Cubes, is to take some or all of the dice and roll them, and then work alone or together to make up a story that includes elements from all of the face up pictograms. That’s it. It’s a simple activity and, while there are suggested ways to use the cubes, the included booklet also encourages you to use them in any way that inspires fun and creativity. Since there’s no “right” way to do it, kids are free to let their imaginations wonder unhindered by any “correct” interpretation of the images that  they randomly encounter from any particular roll. For instance, one doodle is of an Egyptian scarab as you might find on a pyramid burial chamber wall painting or depicted in an ancient Egyptian cartouche, but Ranger usually incorporates it into his stories as a generic “bug” or a slightly more specific “beetle”.

Some people may be turned off by the randomness of the activity, but I’ve found the activity of making a story (and perhaps not even a good story) from the randomly occurring images to not only be mentally challenging but also very inspirational. I have imagined seeing them being used by writers as a warm up exercise or a way to work through writer’s block. Perhaps teachers could use them in creating writing or speaking prompts for their students. I can just hear high school speech students groaning at the idea of giving a recitation of an extemporaneous story inspired by the fateful roll of the cubes.

I know from experience that the exercise of using the cubes and pushing ourselves to work within their imaginative constraints has broadened Ranger and my general story telling and creation abilities. He’s become surprisingly good at taking a random word or phrase that we may come across and turn it into wonderful little tales. He’s one heck of a storyteller these days. As an example of the types of stories that he now come up with on his own after a couple of months of playing with the cubes, this is my favorite story that he created after I tossed out the phrase “octopus soup” to him in car trip a couple of months back.


Octopus Soup
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Once upon a time, there was octopus soup sitting in a cup on a table. A little girl sitting at the table wanted to try it.

She took a sip and it was wet... and slippery... and yucky. It made her feel dizzy. Then she wobbled off her chair and fell on the floor.

All of the sudden, she turned into an octopus.

When her mommy came into the room, she yelled "Oh no! There's an octopus in my house!"

She picked up the octopus right away and rushed it over to the aquarium and said, "Here. You take it."

When she got home, she couldn't find her daughter and figured out that the octopus was her little girl. So she went back to the aquarium and said, "You have to give me back that octopus! It's really my daughter."

The man at the aquarium said, "Oh good. The octopus turned back into a girl after you left. Here you go... She's a little wet."

When they got back home, the little girl said "I'll just have a peanut butter sandwich."

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The box can double as a rolling tray.

Making up stories with anyone, but especially with little kids, is a lot of fun and Rory’s Story Cubes definitely greases the imagination in pursuit of that goal. This simple, portable activity is sure to be a lot of fun for any family, though I wouldn't limit it to just families or kids. I can see it as a great party activity for adults, an icebreaker activity for gatherings, or an improv exercise. It’s a wonderful game to play that we highly recommend. Also, for those that are interested, there’s an iPhone App of the cubes, but there is a visceral thrill in rolling actual dice that is really part of the fun of the whole process. The retail price for the physical Rory's Story Cubes game is $12.99 and comes in a sturdy portable box that is slightly larger than a deck of playing cards.


We’re curious what type of stories that you’d come up with using a roll of Rory’s Story Cubes. Given the rolls in the pictures above, what does your mind come up with? Post them to the comments below.

***Baby Toolkit the sleeper hit blog on a short stretch of a quiet street in Southern Indiana- unless of course one of our neighbors has started a blog (like the clown family down the street- amazingly not a joke). We received a review copy of Rory's Story Cubes from Gamewright. We're Amazon affiliates, so a small portion of purchases made through the Amazon links on the site comes back to us and we use it to pay for connectivity or the downpayment on a Baby Toolkit corporate jet (thanks!).

[Note from Adrienne: Jim's new blog at storiedadventures.blogspot.com hosts even more gaming content.]

8 comments:

  1. I love, love, love this! My daughter is totally getting this for her birthday. (And for full transparency, they're mostly for me.. I love hearing her make up stories). She'll get a huge kick out of this! And what a lovely travel idea.

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  2. Hi Jen,

    Story Cubes are now one of our go-to presents for kid birthday parties. They're fun, creative, easily portable, and the price is modest.

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  3. Quote: My friends and I imagined adventures in underground lairs filled with traps and monsters, smashing cars into each other, going insane from viewing nameless horrors, and hiding out from “The Computer” during endless story telling sessions of Dungeons and Dragons, the Palladium Role Playing Game, Car Wars, Call of Cthulhu, and Paranoia.


    It seems that Jim and I are long lost brothers! I grew up playing the exact same games. I'm sure that playing RPG's had more than a small part in my inspiration behind Rory's Story Cubes®.

    Great post!

    Rory O'Connor
    (Creator of Rory's Story Cubes)
    @roryoconnor
    @storycubes
    www.storycubes.com

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  4. Ranger is probably old enough for this one:
    http://newbiedm.com/rpgkids/

    It is a simple rpg designed for kids 4 and up.

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  5. I bought them and they're a huge, huge hit!

    And what a great idea for a birthday gift.
    -@monsterchew

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  6. Love this and had never heard of it. Thanks to Parent Hacks for pointing me in your direction!

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  7. Hi Cindy-

    Welcome! We're so glad you're here.

    Parent Hackers (including and especially Asha) are the best. We wish you all lived in our neighborhood!

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  8. I heard about these on a D&D podcast. Not only do I use them in D&D, my friend Stone and I are devolping a RPG using the Cubes, along with a d6, d8, and d12. Stone even got the permission from Rory himself to go ahead and use the Cubes in anyway that we wished. Character generation, adventures, and actions all use the Cubes. Only success and failure of your actions use the dice.

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